Game & Film Converge with Unity
Big movies don’t always translate into bigger budgets, and studios are getting creative about how to achieve breathtaking scenes without breaking the bank.
Since 2015, MPC Vancouver has been working outside the box, leveraging game engines to create environments for such projects as Justice League and A Wrinkle in Time. As powerful as these engines are, the MPC team experienced the limitations of off-the-shelf tools and developed an artist-driven procedural layout tool called ‘Diorama’ which runs inside of Unity.
On Friday, 12 July at 7 pm, join Alex Jenyon, Head of Environments & Digital Matte Painting, and John Vanderbeck, Software Developer, as they present some of the tools they have developed, the workflow that uses them, and the shows that have benefited from these new tools, including Pokémon Detective Pikachu.
Both John and Alex gave a talk at SIGGRAPH last year on the use of game engines to accelerate the creation of photo-real VFX. This presentation goes further into some of the work that’s been done since then. If you’re an environment artist, layout TDs, technical artist, or developer, or simply interested in the convergence of film and games, you don’t want to miss this presentation.
The presentation will be followed by a discussion (with special guests) on the future of real-time tools and real-time rendering within the film industry, and will touch on virtual production, interactive movies, VR and the current state of both industries.
This event is free but space is limited so registration is strongly recommended! To reserve your spot and for more information, visit the event page.
||Friday, July 12 @ 7:00 pm (doors open at 6:30 pm)
||VFS Digital Design Campus
420 Homer Street
|Info & tickets:
Sandro Cleuzo Masterclass Announced
An animation veteran with decades of experience at some of the most notable animation studios in the world including Don Bluth Studios, Walt Disney Animation, DreamWorks, Rovio Entertainment, LAIKA, and Warner Brothers, Sandro Cleuzo’s work is featured in such timeless classics as The Secret of Nimh, Anastasia, and Tarzan, as well as the upcoming films Scooby Doo and Klaus among many others.
On Saturday 14 September and Sunday, 15 September, join Sandro as he teaches the step-by-step process he uses to create his characters. On Day One he will outline his process from conducting research to analyzing the form and creating expressions; Sandro will share his personal approach to creating great-looking characters.
On Day Two, Sandro will reveal the tips and secrets about giving life and animating new character designs.
Whether you’re a seasoned professional or a student in training, this two-day masterclass will help any artist, giving attendees the opportunity to learn firsthand from an industry master who possesses the skills, experience, and inside track on “Injecting Personality Into Character Design & Animation.”
Tickets to this very special two-day event are only $150 ($135 for groups of five or more). Admission includes a box lunch on each day as well as all taxes and fees.
For more details on the schedule and to purchase a ticket, visit the event page.
||Saturday, September 14 & 15 @ 10:00 am (doors open at 9:15 am)
|| Bosa Theatre
Nat & Flora Bosa Centre for Film & Animation
12055 Purcell Way
North Vancouver, Canada
||$150 // Groups (5+): $135*
* Group pricing only available through on-line advance sales.
|Info & tickets:
SIGGRAPH Asia 2019: Call for Submissions
Submissions are already underway for the 12th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, taking place from 17 — 20 November 2019 in Brisbane, Australia.
Each year, SIGGRAPH Asia showcases some of the most cutting-edge innovation and research by the industry through a wide range of programs available for submission. Your contribution is vital!
SIGGRAPH Asia’s programs are an excellent platform to spread your research, share your latest developments and help push the boundaries of what technology can do for the future.
Professionals in computer graphics, digital art, animation, visual effects, machine learning, artificial intelligence, immersive and mixed realities, scientific visualization, adaptive technology, and more, are welcome to enter your greatest work!
All submissions are reviewed and evaluated by a highly qualified and experienced jury comprising top practitioners and scholars across computer graphics, animation and interactive techniques specializations.
- July 1, 2019 – Art Gallery/ Art Papers
- July 1, 2019 – XR
- August 12, 2019 – Doctoral Consortium
- August 12, 2019 – Posters
- August 12, 2019 – Real-Time Live!
- August 12, 2019 – Technical Briefs
- September 14, 2019 – Thesis Fast Forward
- October 4, 2019 – Birds of a Feather
Note: The submission time for all deadlines is 23:59 UTC/GMT.
For more details on the festival and submission requisites, visit our submissions page for more information on each available program.
SPARK ANIMATION 2019: Submissions Open
The Dam Keeper, We Can’t Live Without Cosmos, Borrowed Time, Garden Party; this is your chance to join the ranks of SPARK ANIMATION Festival Award Winners!
Submissions have officially opened for SPARK ANIMATION 2019, which is taking place October 24 to 27.
Whether you’re a student or polished filmmaker, working independently or a studio, SPARK is pleased to accept all types of animation and offer a wide range of categories for submission not to mention a Festival Jury made up of animation industry luminaries.
- August 24, 2019 — Regular Submission Deadline
- September 12, 2019 — Extended Submission Deadline
- October 1, 2019 — Notification Date
- October 24 — 27, 2019 — Festival Dates
For more details on the festival, submission details and to submit, visit our submission page.
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