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Inside the FX of The Angry Birds Movie 2
The Angry Birds Movie 2 marks the return of our brightly feathered friends and their mischievous piggy foe, this time joining forces against a new threat — Zeta of Eagle Island. Stirling Duguid, VFX Supervisor at Sony Pictures Imageworks, sits down with us to chat about all things sequel, ice, snow, snot and FX.
How many people worked on this film, and what was the timeline?
We had 370 people working on it, over approximately two years.
Having worked on the previous Angry Birds movie, as well as this one, any notable differences between them?
The challenge of the first one was developing a game into a movie: establishing a connection to the original game that fans of it would be happy with. Whereas on this one, the filmmakers had more freedom. They didn’t have the same constraint (creating the world), instead they could jump off from what was already there. In addition, on The Angry Birds Movie 2, the main criteria for success from our director, and John Cohen, the producer, was how many laughs the shot got, and how loud were those laughs. That influenced every single decision that was made — is it funny? Or is it not?
Read the rest of Jessica Fernandes’ interview with Stirling here.
TOMORROW: Vancouver Animation Network’s Mixer!
The Vancouver Animation Network’s monthly mixer is taking place tomorrow Friday, 30 August. The free event is a great way to meet industry peers, share stories, tips, ideas or simply hang out with friends and make new ones – not to mention a great way to ease into the long weekend and an opportunity to win a free pass to the 2-day Sandro Cleuzo masterclass presented by the Spark CG Society on 14 and 15 September!
The mixer kicks off at 6:30 pm at the St. Regis Bar & Grill and includes free pizza, 15% discount on alcohol, 10% discount on food and a 50/50 raffle.
For more info and to RSVP, visit the event page.
Few Tickets Left to Sandro Cleuzo Masterclass!
There is a very limited number of tickets left to the two-day masterclass with character designer Sandro Cleuzo!
Over the weekend of 14 September and 15 September, Sandro will share with attendees the step-by-step process he uses to create his characters.
Both seasoned professionals and students in training will benefit from this two-day masterclass which will give attendees the opportunity to learn firsthand from an industry master who possesses the skills, experience, and inside track on “Injecting Personality Into Character Design & Animation.”
Tickets to this very special two-day event are only $150 ($135 for groups of five or more). Admission includes a box lunch on each day as well as all taxes and fees.
If you plan on attending, don’t delay! There are only a handful of tickets left for this event! For more details on the program, schedule, and to purchase a ticket, visit the event page.
||Saturday, September 14 & 15 @ 10:00 am (doors open at 9:15 am)
|| Bosa Theatre
Nat & Flora Bosa Centre for Film & Animation
12055 Purcell Way
North Vancouver, Canada
||$150 // Groups (5+): $135*
* Group pricing only available through on-line advance sales.
|Info & tickets:
SPARK Animation Festival Extended Deadline Looming
If you still haven’t submitted your project for consideration into this year’s SPARK ANIMATION Festival, your time is quickly running out.
The regular deadline for submitting your project for festival consideration has already passed but the extended submission deadline is 12 September.
This is your opportunity to join the ranks of SPARK ANIMATION Festival Award Winners including The Dam Keeper, We Can’t Live Without Cosmos, Borrowed Time, Garden Party and Late Afternoon.
Whether you’re a student or polished filmmaker, working 20190829 or a studio, SPARK is pleased to accept all types of animation and offer a wide range of categories for submission not to mention a Festival Jury made up of animation industry luminaries.
- September 12, 2019 — Extended Submission Deadline
- October 1, 2019 — Notification Date
- October 24 — 27, 2019 — Festival Dates
For more submission information, visit our submission page.
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